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this client wants everything!
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Auteur Topic: this client wants everything!  (gelezen 2317 keer)
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ndbr
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« Gepost op: Maart 09, 2010, 10:07:06 »

guys

we have a nice project for a 'big name' client .. hip-hip-hooray! so what!
well .. it goes like this ..
it is a game development project using UDK .. its new for us but its going rather well so far ..

the issue we have is NOT that they want the modelling done, the level to be made as usual .. no

the issue is that they want all the .max models and the source UDK file as well as the level so they are free to make changes later if we are not available

Anyone got experience of this and ways to deal with it?

lovely weather for the time of year!

Gelogd

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« Antwoord #1 Gepost op: Maart 09, 2010, 07:49:24 »

I've had the 'same' case once, not so much in the gaming-area, just object-visalisation.
They wanted the source-files as well.

I roughly doubled the project-price .....
And never saw them again .....  Devilish

And that's excactly the issue/ risk you'll be taking ?
You'll be, kind of, losing your power of the 'situation'.

I think it's fair to assume not to expect to much loyalty of a customer in general, and particularly these kind of cases ..... ?
They could already have other plans then you, and things/ relations can always change, and with that the loyalty (not) to stay with you.

And on the other hand: if you can make a fair amount of money when handing over the files, 'close' the project and be done with it < is there really something wrong with that ?

So these kind of issues will mostly be up to your own interpretation of the situation/ relationship.
And maybe it only needs some adjusting in your own frame of mind/ expectations, as in: just a different kind of customer ......

good luck !
Gelogd

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« Antwoord #2 Gepost op: Maart 09, 2010, 10:22:32 »

don't get carried away by a big name.  i'd ask extra for source code, but in the end it's all up to you and yourself only
Gelogd
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« Antwoord #3 Gepost op: Maart 09, 2010, 11:58:04 »

yep, twice the project price if they want usage rights for the files. If they want to own the files its basically 3 times the project price.
A lot of those big names think they can exploit little companies. and yeah they will put you in the trash if you want to do honest business.... common practice..
reminds me of (off-topic-ish):
http://www.youtube.com/watch?v=VfprIxNfCjk    and ofcourse:
http://www.youtube.com/watch?v=R2a8TRSgzZY&feature=fvst
Gelogd

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« Antwoord #4 Gepost op: Maart 10, 2010, 07:38:57 »

last phrase of second video is brilliant
"ok i will pay it this time, but I want you to show me how you made it, so we can do it on our own next time"
It's funny quizzy, and that's because it's recognisable. I've seen it all, really. The "boyfriend of my dauther who is handy with computers and can give me some tips", the question if your gonna do it in ms word, the deadline of 17 minutes, the "i'll make it up next time" (guess what ? there will never be a next time). all a lack of proffesionality and you want to stay away from that.
and indeed, don't be afraid to raise the price if they want source code. if you don't then your saying : please don't respect me and do fool around with me. stand for yourself.
Gelogd
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« Antwoord #5 Gepost op: Maart 10, 2010, 07:56:51 »

... all a lack of proffesionality personality .....

 Roll Eyes
Gelogd

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Doc!
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« Antwoord #6 Gepost op: Maart 10, 2010, 12:44:35 »

As said by the others in their replies:
They want the source files? No problem, as long as they pay for it... alot!

I don't think there will be any company who will give away it's source files, unless they're paid for. And I would do the same.
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« Antwoord #7 Gepost op: Maart 10, 2010, 01:46:52 »

Maybe you make some "little mistakes" in the source files. Like they did with the concorde blueprints that were to be stolen by the soviets.  Grin
Gelogd
ndbr
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« Antwoord #8 Gepost op: Maart 10, 2010, 02:05:41 »

lol you lot crack me up good!

thanks for the feedback .. absolutely brilliant Smiley

i'm working on a response!
Gelogd

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« Antwoord #9 Gepost op: Maart 10, 2010, 02:14:39 »

Maybe you make some "little mistakes" in the source files. Like they did with the concorde blueprints that were to be stolen by the soviets.  Grin
only the concorde ? http://englishrussia.com/?p=10522
Gelogd
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« Antwoord #10 Gepost op: Maart 10, 2010, 06:15:20 »

or send him this one

Now they might understand the whole process
Gelogd
Martin V
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« Antwoord #11 Gepost op: Maart 11, 2010, 12:01:24 »

I am one of these clients who wants "everything" and I really don't see what the problem is.

I'm paying all the hours it took you to model, light and render the scene, so the scene is mine now.
When I pay an architect or an engineer to do a project for me, I also get all the construction drawings etc. No questions asked.
If you want to ensure that I’ll work with you again, than do a good job for a reasonable price.
Don’t try and force me!

I’ve also heard a potential vendor mention “special lighting techniques” etc. but that is also pure nonsense
The average clueless client might believe that, but everyone who knows how to make nice renders, knows how many invisible factors are included in creating good results.

Personally I can’t think of any special techniques that only I use or know of.
Looking at my models might give you a slight hint of a minute part of my knowledge, but you can much easier find that kind of hint in any of the forums like this one.
This job is all about intuition and experience in knowing which buttons to push to get fast and shiny results.
It takes years to acquire the right skills. Not just looking at another persons model

Sure you can ask the double price and if I’m in a fix I’ll even pay if you force me, but indeed you’ll never see me after that and if anyone asks you’ll be the last person I’d recommend.
If you have the luxury of not needing clients, that might not be a problem, but in any other case I really don’t get it.
Gelogd
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« Antwoord #12 Gepost op: Maart 11, 2010, 12:10:03 »

My opinion about this:
Well, basically you put the original creator out of business. That's what you do when you want the source files.
If you're not happy with something (model, lighting etc.) you could easily go to someone else or just do it yourself. That way you put the original creator out of business.
In my opinion you should either respect the creator or do it all yourself. Or you should have made deals about this before the deal was done.

Just my humble opinion. Smiley
Gelogd

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Martin V
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« Antwoord #13 Gepost op: Maart 11, 2010, 12:18:33 »

My opinion about this:
If you're not happy with something (model, lighting etc.) you could easily go to someone else or just do it yourself. That way you put the original creator out of business.

Whatever the reason is that I decide to go to someone else instead of him that is what is putting him out of business.
It’s not my responsibility to keep him in business.
If he does a good job for a good price he’ll be my first choice.
Gelogd
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« Antwoord #14 Gepost op: Maart 11, 2010, 12:20:49 »

@ Martijn V: I don't think we are talking about a simple model, I think we 're talking about source files for games. There's a big difference.
Gelogd
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« Antwoord #15 Gepost op: Maart 11, 2010, 12:21:44 »

Martin, i dont think the architect will allow you to change his plans in any way. You get his drawings as is. If you want to change anything you actually need permission of the architect or let the architect do it.
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« Antwoord #16 Gepost op: Maart 11, 2010, 12:32:54 »

Martin, i dont think the architect will allow you to change his plans in any way. You get his drawings as is. If you want to change anything you actually need permission of the architect or let the architect do it.

I don't agree with the logic but that is indeed how it is done for centuries in the architects business.
In the 3D-bussines there is no real president for this kind of thing yet, because the bussines is too young.
Gelogd
Martin V
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« Antwoord #17 Gepost op: Maart 11, 2010, 12:34:02 »

Of course good communication is key.
My view is that, me getting the model should be the standard and if you want to charge me for the actual model, than you should warn me in advance and maybe I’ll except.
Don’t come afterwards with the comment “Yeah but that’s how it’s always done” because there are no set rules for this.
Gelogd
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« Antwoord #18 Gepost op: Maart 11, 2010, 01:04:02 »

@ Martijn V: I don't think we are talking about a simple model, I think we 're talking about source files for games. There's a big difference.

I admid that source files for games are not my field of expertise, so you're right, I probably I don't know the difiifernce.
What makes the crucial differense in this case? (or is it to complex to explain in 2 sentences?)

(there is also a noticeable difference between Martin and Martijn euhm )
« Laatste verandering: Maart 11, 2010, 01:12:03 door Martin V » Gelogd
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« Antwoord #19 Gepost op: Maart 11, 2010, 01:06:19 »

Martin, from my point of view as a visualiser :
-A client pays me to make a drawing, animation or whatsoever. that's what I deliver. your stating you own the scene because you paid for hours making it but I don't agree on that. the 3D model is just my tool. a part of it.
-there could be discussion of the intellectual property of the model, in case I modelled something that you designed, but that's not the question.
-The equation with the architects goes wrong imho, you pay an architect for his ideas, or implementation of a question (I want a building and this are the requirements), and he hands over drawings, plans to work from, he shares the idea via the drawings.
-think of us as photographers. We take a picture of your idea, plan or whatsoever. Try and ask the photographer for the negative, or highres raw image, I still have to meet the first photographer who will share that with you/ give it away.
« Laatste verandering: Maart 11, 2010, 01:09:56 door Pim4 » Gelogd
Martin V
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« Antwoord #20 Gepost op: Maart 11, 2010, 01:25:15 »


-think of us as photographers. We take a picture of your idea, plan or whatsoever. Try and ask the photographer for the negative, or highres raw image, I still have to meet the first photographer who will share that with you/ give it away.

I am aware of this.
Same as with the architects thing, I don't agree with the logic behind that rule.
The fact that photographers have managed to keep this ridicules thing going for so long, that it is now their official lawful right, does not mean it is normal.
I'm paying him for all the time it took to make the thing and I'm paying a lott more if he is perticularly good at his job and "famous"
That should be enough.

Don’t get me wrong, I’m a visualiser myself.
At the moment I am the client but in the future I might become a freelancer or work for an agency.
At that point if everyone does it I’ll probably be forced to do the same, but I do not think it is right.
« Laatste verandering: Maart 11, 2010, 01:56:59 door Martin V » Gelogd
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« Antwoord #21 Gepost op: Maart 11, 2010, 01:50:35 »

Glad to know you are not my client then. If all clients would work this way, artists would have an even harder time to get a decent living out of this.
Gelogd

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« Antwoord #22 Gepost op: Maart 11, 2010, 02:21:31 »

Glad to know you are not my client then. If all clients would work this way, artists would have an even harder time to get a decent living out of this.

If the wages are to low in the industry that is the fault of the clients?

You could also argue that large agencies use this trick to make it impossible for the clients to switch to a freelancer or smaller company.
A freelancer that is more flexible does not stand a change against an agency that can keep their initial hourly rates low, because they know that as soon as a client starts with them, they are hooked.

Than there is the issue that the larger agencies are more and more starting to use outsourcing to low wages countries?
The fact that there are people elsewhere in the world who will do your job for les money than you, also the clients fault?
Gelogd
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« Antwoord #23 Gepost op: Maart 11, 2010, 03:07:40 »

well, i think the question is WHAT the customer pays for. Is it the pictures/animations, or for the model? I guess we all use photoshop and after effects (or similar) to enhance our renderings, how do you sell those settings?
Suppose you model a new telephone because your customer asks you for some stills. Will you also just give him the model so he can sell it and make more money out of it, or do you sell the model yourself? Ofcourse YOU are not allowed to sell the model because the design-rights belong to your customer.

So very important as you mentioned: before you start modeling, make sure that you talked about this with your customer or put it in your 'algemene voorwaarden' (sorry, don't know the english words for that)
Gelogd

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« Antwoord #24 Gepost op: Maart 11, 2010, 03:13:49 »

terms of agreement

of

terms and conditions
« Laatste verandering: Maart 11, 2010, 03:15:55 door Stebanskie » Gelogd

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« Antwoord #25 Gepost op: Maart 11, 2010, 03:14:47 »

@ Martin V.

Is there a precedent for delivering the source-files by default, then ?
I think not ......

So expecting your 3D-guy/ -girl to deliver them is a bit ..... forcing your opinion upon a group of people who live by different standards .... ?
Bit the same as moving to another country an saying all people act wierd .... while your the one with some adjusting to do ....

So, also to me, it seems obvious we are on the same level as photographers etc.

Everybody outsourcing: better do some more research, this is just totally not true ...
And not to speak of all the tries of companies to do that, that went wrong, or took over year to get this over-seas company to be able to communicate on the same (cultural) level as you and your customer.
I know several stories like this, and they all went the same .....
And besides of object-moddeling I do not now any positive stories.

I do see object-moddeling as a 'discipline' that could be done by 'anyone', but that does not, by far, give you an end-rsult, that's just the beginning.

Large (western)agencies and their fees vs Outsourcing/ Low-budget:
I was once in a bid for a project, where my price was around 10x higher than the outsourcing-guy, guess who got the project ? Right ......
This company was based in a 'outsourcing-country' by the way .....

And in many cases I experienced that budgets 'do not really matter', what matters is:
are you able/ better than someone else to translate the customer-wishes in a physical product that meets branche-standard-quality-level and delivers the right respons on the cutomers' customers.
In short: quality over budget/ money
Simply because quality lasts longer, and in many cases you wish you hadn't gone that path ....

In the end, and I think this is/ should be general: the  only thing that really matters is customer-satisfaction.
Gelogd

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« Antwoord #26 Gepost op: Maart 11, 2010, 03:28:24 »

terms of agreement

of

terms and conditions

thank you  Wink
Gelogd

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« Antwoord #27 Gepost op: Maart 11, 2010, 04:01:34 »

Created an account especially to reply on "Martin V's" comment.

In our case it's only artist impressions or animation, no game environment.
When a client of us orders an animation or an artist impression, that is exactly what he (or she) gets. We use several tools for creating an artist impression, like Photoshop and 3ds Max (and with animation even more, like After Effect and several plug-ins). If we have to hand over all the source files, these files would include content we paid licenses for (like Evermotion models). How would our client have the "right" to get these?
And like I said before, If he orders an animation, that's what he gets. He doesn't order a 3ds Max file!

We've been asked several times for the source files of a project, and we never handed them over. If your client still demands the files, collapse all the modifiers and delete content you paid licenses for! If you have a Photoshop file, flatten all the layers!

So always make sure your terms of agreement contain information about source-files and the content a client gets!

Best regards,
FD
Gelogd
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« Antwoord #28 Gepost op: Maart 11, 2010, 04:29:07 »

So expecting your 3D-guy/ -girl to deliver them is a bit ..... forcing your opinion upon a group of people who live by different standards .... ?

Just because a group of people think something is desirable, does not make it a industry standard.
A standard is something that is set by all parties involved, so that includes the clients. Smiley
But sliding into a battle for words instead of arguments here so lets agree to disagree

Regarding your comments about outsourcing, you might be right.
It’s just something I at least fear for in the future, but I agree that until now, I have no actual facts to base that fear on.
« Laatste verandering: Maart 11, 2010, 04:33:09 door Martin V » Gelogd
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« Antwoord #29 Gepost op: Maart 11, 2010, 04:44:50 »

Created an account especially to reply on "Martin V's" comment.

In our case it's only artist impressions or animation, no game environment.
When a client of us orders an animation or an artist impression, that is exactly what he (or she) gets. We use several tools for creating an artist impression, like Photoshop and 3ds Max (and with animation even more, like After Effect and several plug-ins). If we have to hand over all the source files, these files would include content we paid licenses for (like Evermotion models). How would our client have the "right" to get these?
And like I said before, If he orders an animation, that's what he gets. He doesn't order a 3ds Max file!

We've been asked several times for the source files of a project, and we never handed them over. If your client still demands the files, collapse all the modifiers and delete content you paid licenses for! If you have a Photoshop file, flatten all the layers!

So always make sure your terms of agreement contain information about source-files and the content a client gets!

Best regards,
FD

I created an account just to make my original comment, so I gues where equally emotionally involved in the matter.   Smiley

You have a point where it comes to the licenses, but in my opinion the norm is that the client should be able to get the work files unless…
And that unless should be communicated in advance.
How it exactly works with the Evermotion models is probably stated in their terms of agreement
I guess that if you hand over the model to a client, you can’t use it anymore for yourself.
Meaning that you need to repurchase the model or model collection and bill the client for that.
Gelogd
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